
Astral Forge
Forge weapons. Gather heroes. Face the next expedition.

At the heart of a medieval village, every expedition begins at your anvil. Travelling heroes arrive with a request, and it is your job to turn raw materials into the weapons they will carry into battle.
Choose the metal, control the furnace, hammer the blade, quench it, fit the grip and set the rivets. Your aim, timing and choices shape the finished weapon — and the strength of the hero who wields it.
Then send your three-hero squad into the field. Follow the fights, use skills at the right moment and bring home the loot that will fuel your next creation. From the first iron blade to elemental weapons, the forge grows with every expedition.

- Six hands-on crafting stages: material selection, heating, hammering, quenching, grip assembly and riveting.
- Four equipment types — swords, bows, axes and shields — and eight metals to discover.
- Five heroes with different roles, attack speeds and unlockable skills. Equip a squad of three for each expedition.
- Five themed regions, with their own villages, creatures, mini-bosses and bosses.
- Wind, Water, Ice and Fire gems add elemental passives, damage advantages and resistance.
- A 50-level campaign, followed by endless expeditions with randomized regions, enemy variants and rising difficulty.
- Timed commissions and resource management. Accept all three orders before forging to double the on-time delivery bonus.
- A village merchant selling materials, grips, gems and compatible accessories.
- A guided first adventure with Orin: learn by making a real weapon and taking part in your first expedition.
- Original music, themed sound effects, optional combat voices, separate audio controls and reduced-motion settings.
- Eight interface languages, automatic saving and three manual save slots.

- Accept an order. Meet the heroes outside the forge and read their requests. Accepted heroes join the soldiers’ camp.
- Choose a weapon to craft. At the camp, select a hero’s weapon slot and begin the order.
- Work through the forge. Pick a metal, regulate the heat, aim at the moving hammering targets (10 successful hits within 14 attempts), make three controlled immersions, assemble the grip and fit three rivets or gems.
- Prepare your squad. Finish the weapons for three heroes. Materials, grips, precision and elemental choices affect the result.
- Head into battle. Heroes attack automatically. Watch their health and activate unlocked skills at the right moment. Loot is collected before the squad moves on.
- Open the chest and return. After the final enemy, open the expedition chest, collect the rewards and prepare your next orders.

- Play online: launch the HTML5 version at the top of this page. No download is required.
- Windows 10/11, 64-bit: download and run Forge-des-Astres-Windows-1.0.4.exe. This portable edition includes all game resources and works offline.
- Offline HTML: download Forge-des-Astres-HTML-Offline-1.0.4.zip, extract the entire archive and open index.html or Forge des Astres.html in a current desktop browser. Keep the Interface, Panels and Musique folders beside the HTML files.
Select your language on the title screen, then choose New game, Continue or Load Game. Browser, itch.io and Windows app saves are separate and are not automatically shared.

Version 1.0.4 — Crafting, Combat, World & Audio Update
November 8, 2026
A roundup of the latest improvements across the whole game, from the village and forge to expeditions, saving and sound.
Fixed in 1.0.4: Close-up client conversations are now merged with the previous game version. The unified forge scenery and earlier audio fixes are restored, while the recent hammering rules, Maë's shield, combat improvements, translations and save slots are retained. Music remains enabled by default.
- A more immersive forge. All six stations have matching scenery and clearer controls: wooden storage shelves, a furnace with an animated bellows, a close-up anvil, an overhead quenching tub, a grip-assembly vice and a dedicated riveting bench. The scenery extends behind the panels, gauges and buttons.
- Precision hammering. Aim at three numbered diamond targets that move every second. Land 10 successful hits within 14 attempts; misses use an attempt. The piece then moves on with the precision score you earned, which contributes to its quality, damage and health bonuses.
- Maë's forged shield. Craft a shield through the full forging process and watch Maë strike with it in battle. Its blue face and fleur-de-lis stay visible while the rim takes the chosen metal's colour. Existing swords equipped by Maë convert to shields while retaining their forging properties.
- Weapons and resources with more character. Metal-specific colours, recognisable weapon shapes and clearer intermediate pieces carry through crafting, camp and battle. New illustrations unify ingots, raw and heated metals, grips, rivets, gems, coins, fragments and the expedition chest. Handles and rivets appear as you assemble them.
- Larger, clearer battles. Five articulated heroes and nineteen illustrated enemies use weapon swings, shield strikes, arrows, claws, wings and jaws. Heroes stand in a vertical formation, attacks meet their targets more accurately, names and health follow the fighters, and attack cadence reflects each hero's speed. Five expanded battlegrounds leave more room for the action.
- Pause and expedition flow. Pause holds movements, projectiles and effects in place. The scenery advances between encounters, the squad moves on automatically, remaining loot is collected and an animated chest ends the expedition.
- A livelier village and clearer camp. Approaching clients stay fully visible, with a closer camera, updated portraits and dialogue bubbles near the speaker. Camp equipment, order tracking, shop prices, resource icons and reward panels have been aligned and made easier to read on different screen sizes.
- Elements and long-term progression. Wind, Water, Ice and Fire add distinct passive effects, advantages and resistance. Gem energy builds on the metal as stones are fitted. Timed orders, material choices and shop purchases support a 50-level campaign across five regions, followed by endless expeditions.
- Orin's playable introduction. A cloud transition leads into a guided first adventure, with illustrated dialogue, animated demonstrations, contextual advice and reactions to your results. The tutorial can be skipped or resumed, and order timers pause during guidance.
- Automatic saving plus three manual slots. Continue resumes the automatic save. Load Game now offers that save alongside three manual slots; Save and quit in the gear menu records progress before returning to the title screen. Orders, crafting, squad, tutorial and encounters are preserved.
- Original soundtrack and richer sound effects. The game's own music now starts enabled by default, including the latest integrated build. If browser playback needs permission, your first click, tap or key press starts it without visiting Settings. Smooth fades, saved volume and a deliberate mute are preserved. Crafting, purchases, success, failure and battles have distinct sound effects; optional voices are confined to combat.
- Eight languages and three ways to play. Select English, French, Spanish, German, Brazilian Portuguese, Italian, Japanese or Simplified Chinese from the title screen or Settings. This build is available as the online HTML5 game, an offline HTML ZIP and a portable Windows x64 EXE.

Single-player · HTML5 browser game + Windows x64 · In development
Current build: 1.0.4 — November 8, 2026.
Languages: English, French, Spanish, German, Brazilian Portuguese, Italian, Japanese and Simplified Chinese.
Saving: Automatic saving and three manual slots. Web saves stay in the browser; Windows app saves stay in %APPDATA%\Forge des Astres. Saves are not automatically shared between the online, offline HTML and Windows editions. Clearing browser data or using a private session can remove web progress.
Audio: Separate music, sound-effect and combat-voice controls.
Created by Rykan12, with AI-assisted development and some illustrated assets. Combat voices use speech synthesis.
| Updated | 2 days ago |
| Published | 14 days ago |
| Status | In development |
| Platforms | HTML5, Windows |
| Author | Rykan12 |
| Genre | Strategy, Adventure, Role Playing |
| Tags | AI Assisted, Fantasy, Farming, Indie, Itch Funding, Singleplayer |
| Average session | A few minutes |
| Languages | German, English, Spanish; Castilian, French, Italian, Japanese, Portuguese (Brazil), Chinese (Simplified) |
| Inputs | Keyboard, Mouse |
| AI Disclosure | AI Assisted, Code, Graphics, Sounds, Text |
Download
Click download now to get access to the following files:










Leave a comment
Log in with itch.io to leave a comment.